![]() You’ll deal all of your damage to the Brumak by shooting its back-specifically, three giant canisters of some lore-essential substance (don’t ask me, this story is a snore!) that keep it alive. Shooting one of the canisters will whittle down the thing’s health, but it’ll also cause the Brumak to turn toward whomever fired the shot. So the strategy here is to put two people behind the Brumak and two people in front of it. Then it simply becomes a matter of passing shooting duties back and forth like you’re a recent Star Wars director passing script-writing duties.Ī few other things: You don’t have to select individual canisters as targets. Your team will automatically fire at the one you need to take down, moving on to the next as you fight. In other words, each of the three canisters signifies a new stage of the fight.Īlso, if a canister has just a sliver of health remaining (say, 50 HP), and you overkill it with a powerful shot (400 damage), that extra damage (350) won’t carry over into the next canister. Keep this in mind when you’re planning sniper shots and ability cooldowns. There are three ways in which the Brumak can damage your team: It can shoot at you, it can step on you, and it can launch missiles at you. Here’s how to expertly avoid the whole arsenal. The guns: The Brumak has a minigun on each arm. Each shot on its own doesn’t deal too much damage-somewhere in the 100 range-but the maths can add up, quick. As soon as you’re able, take out one of its arm cannons. They have staggering health (2,000 HP) but, in the long run, it’ll minimise your casualties. Inspired players can go the extra mile and take out both cannons. ![]() Pulling this off means you don’t have to worry about finding cover for your Gears-since it can’t shoot directly at you-which can make finding advantageous positions far easier as the battle goes on. The feet: If you’re within range of the Brumak, it’ll run toward you and stomp its feet like a hungry toddler. Not only will this deal a significant amount of damage to any troops in range, but it’ll also knock them back and interrupt any overwatch they might have set up. The missiles: At the end of its turn, every turn, the Brumak will fire missiles into the air. ![]()
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